Offline • Live • v0.0.14
Auto-calculated from details above. Edit main field to override.
Set exact zero yardage for each pin — common for fixed pins or slider sights.
Auto-calculated from components. Edit main Total Weight field to override.
| Class | KE Min (ft·lbs) | Mom Min (slug·ft/s) | Impact KE (ft·lbs) | Impact Mom (slug·ft/s) | Result |
|---|---|---|---|---|---|
| Small Game | 15+ | 0.20+ | - | - | Send it |
| Deer / Antelope | 25+ | 0.30+ | - | - | Send it |
| Elk / Large Game | 42+ | 0.45+ | - | - | Send it |
| Toughest Game | 65+ | 0.60+ | - | - | Marginal |
Based on kinetic energy and momentum at impact. Broadhead type and shot placement matter!
0.0 ft / 0.0 in
at 0 yd (of 50 yd)
Highest point above line of sight up to your current range — useful for pin gaps and obstacle clearance.
0.0 ft / 0.0 in
at 0 yd
How far below line of sight — affects pin gaps and holdover.
0.000 sec
to 0 yd
Animal reaction window — under 0.2 s is very fast.
0.0 in
at 0 yd (0 mph crosswind)
Sideways drift in full crosswind — aim this far into wind for compensation.